REPLAY Screen Data Sheet
12th October, Issue 15
Some programs have special screen formats, and therefore need slight alterations to their video data. Although the later versions of REPLAY have certain data built-in, these programs will only be recognised if the name is spelt correctly in uppercase letters. The Master version of REPLAY contains many of the programs listed here, and so the user will not need to enter data that often.
A few games also need program alteration codes to be entered before the game will work correctly, these alterations are listed in the 'REPLAY Game Alteration sheets'.

How to enter the Screen Data

BBC B and B+ REPLAYs only, Master users refer to User Guide.
First transfer the program as normal from tape to disk.
Get into the main REPLAY menu, then enter the 'Edit file' menu by pressing number '4', followed by the letter corresponding to the program to be edited, eg. 'A', or 'B', etc.
If the Mode needs changing, then press the letter 'M', and enter first the screen mode (the first number, ie. a number from 0 to 7), followed by pressing the <RETURN> key, and then enter the screen size (the second number, ie. either 1, 8, 10, 16, or 20 - do not enter the letter 'k'), followed by <RETURN>.
To enter the video data, press the letter 'V' from the Edit file menu. You will then be asked 'Register ?', to which you should respond with the first number of the video data (eg. the '6' in '6,16'), followed by pressing <RETURN>, and then respond to the 'Data ?' prompt by typing the second number (eg. the '16' in '6,16'), followed by <RETURN>.
Video data is listed as multiple groups of two numbers. The first number in each group is the video register number, and the second is the video data value.
To exit the video data entering stage, simply press <RETURN> by itself (ie. without entering any data) when the 'Register ?' prompt appears.
Colours are entered by pressing the letter 'C' from the Edit file menu. You will then be asked the 'Logical Colour ?' value, which is the first number in the group of two numbers (ie. the '1' in '1,7'), which should be typed in, followed by <RETURN>. Then the 'Actual Colour ?' value should be typed in, which is the second number in the group (ie. the '7' in '1,7'), followed by <RETURN>.
To exit the colour altering mode, simply press <RETURN> by itself (without entering any data).
To exit the Edit file menu, press the letter E.
The program should now run correctly, although some games need program alteration data to be entered as well (see the REPLAY game alteration sheet),

Problems ?

If you have problems entering the data, and have read through all the instructions, then we will be happy to help you during office hours on our usual telephone number.
If you have a game that is not listed here, but is giving problems (ie. screen display goes haywire, or too many lines displayed), then contact us, as we may have the data you need.

Hints for working out screen data.

The most common alterations needed are Mode/Screen size, Colours, and alteration to video registers 6 and 7.
The values for these can easily be worked out by the average user who knows something about how the screen displays its data, or ......
..... simply try different values until it comes right !
The first thing to get right is the Mode, so try different values until you can actual see something on the screen that looks at least vaguely correct.
If the screen is 'broken up', and you have tried all the different modes available (0 to 7), then you will need to try different values for video registers 1 and 2. Have a look at the games listed on this sheet, and try entering the data that is listed for other games.
Assuming that the screen looks reasonably okay, the next step is to alter video register number 6 until the full number of lines is displayed. Then try different values of register 7 until it is centred correctly.
If you discover the screen data for a program not listed, then please contact us, so that we can pass on the information to other users.

Notes on using the Master to BBC 'B' conversion

Unfortunately, due to the differences between the Master hardware and the BBC 'B' hardware, it is not possible to use joysticks in games that are designed for the BBC 'B' but are loaded into a Master. In theory, to get joysticks to work, one would simply need to alter the OS1.20 to look for the A/D converter at a different address, which might give a satisfactory solution.
Notes on using REPLAY, BBC B & B+ versions only
Sometimes a 'random byte' is left in the system and as a result the screen message 'previous file not saved to' occurs when a disk has just been initialised for use with REPLAY. To overcome this, re-format the disk, type '?&906=15' and press <RETURN>. Then initialise the disk as normal.
We are told that in order to save Eagle Empire, Killer Gorilla, and Space Fighter to disk it may be necessary to switch off the computer after creating the file for these programs.
If you have the original version of REPLAY (the code number will NOT be prefixed with an 'A' on the blue plastic cover), some of the programs lsited may not load into the computer, or won't transfer to disk. We can upgrade the REPLAY ROM to overcome most of these problem tapes for £3.00 all inclusive. Previously made disks should still be use-able. Telephone for details.

Notes on using REPLAY, all versions

If you install a Rom board into your computer and find that previously save programs are unusable, then attention should be given to a) the siting of the BASIC ROM (not applicable to Master Users); and b) the option to turn the 'ROMs off as shown in the User Guide. It is important for the BASIC ROM priority to be maintained when the Rom board is fitted. The 'ROMs off' instruction does not affect the BASIC ROM.
These data sheets are issued free of charge and are sent out on receipt of a stamped self-addressed envelope (SAE).

Notes on some programs

Gareth Lon has suggested a way of enhancing the graphics on Mode 5 programs, such as Repton, Thunderstruck, etc. His method is to change the Mode to 1, and then alter the program using codes 02,48,1C and video registers as follows: 1,28 2,50.
With some programs, you may find that the 'randomness' disappears, one such case being Scrabble, where the same tiles may be produced every time you load the program. It is therefore necessary to experiment by saving the programs at different stages of the game, but preferably as soon as possible.
Dr Who and the Mines of Terror - to run the disk version, type the following instead of SHIFT-BREAK: *LOAD !BOOT <RETURN> ?&210E=0 <RETURN> CALL &2000 <RETURN>

We regret

.....that we cannot upgrade BBC B and B+ REPLAYs to the Master version, nor will programs saved on one system work on another, due to the fact that the Master version and BBC versions are completely different in design of both software and hardware.

Published by

Vine Micros Ltd,
Marshborough,
Sandwich,
Kent.
CT13 0PG
Telephone: 0304-812276 for technical help and Vine Micros product details, or 0304-368968 for other product details (including a price list).

Game
Mode
Video
Colours
Adrian Mole
4,10k
l,lE 2,2D 6,16 7.1F
1,7 Turn cursor on.
Airwolf
5,20k
Okay
Okay
Banjax
Okay
6,15 7,1F
Okay
Boffin
Save in Mode 7, update when in-between caves.
Bruce Lee
2,20k
6,1D 7,21
0,0 1,1 2,2 ..etc.. to F,F
Bugeyes
Okay
6,1E
Okay
Chicane
Okay
1,40 2,5C 6,18 7,1F
Okay, alteration needed
Cholo
4,10k
6,19 7,1F
Okay
Citadel
Okay
6,18 7,1F
8,0 9,1 A,2 B,3 C,4 D,5 E,6 F,7
Cluedo
Okay
6,18
Okay
Codename Droid
5,8k
1,20 2,2D
Okay, alteration needed
Combat Lynx
Okay
6,1F
Okay
Commando
5,20k
Okay
0,3 1,2 2,0 3,1
Daley Thompson
2,16k
6,1D 7,21
Okay
Dambusters
1,20k
6,18 7,1F
Okay
Donkey King Junior
Okay
6,1D
Okay
Dr Who and the Mines of Terror
2,16k
6,18 7,1F
Okay, see notes
'Dudley' tapes
Okay
6,18 7,1F
Okay
Dunjunz
2,20k
6,19 7,20
Okay
ELITE
(Master onyl)
1,20k
1,40 2,5C 6,1F 7,22
Okay, Master version only Save Normal 32k, 32k Shadow, and RAM bank 6
Evil Dead
2,16k
6,19 7,1F
Okay
Firetrack
2,16k
6,14 7,20
Okay
Fortress
Okay
Okay
Okay, transfer at high score table
Flip
2,20k
6,18 7,1C
Okay
Future Shock
Okay
6,1F
Okay
Genesis Project
Okay
6,1D
Okay
Grand Prix Construction
1,20k
6,19 7,20
Okay, save at race stage, ... when loaded back press ESCAPE,
Graphic Adventure Creator
5,10k
3,24 6,1C 7,21
Okay
Green Beret
2,16k
6,16
Okay
Hypersports
Okay
1,48 2,5E 6,18 7,1F
0,3 8,0 9,1 A,2 B,3 C,4 D,5 E,l F,7
Jet Boot Jack
2,16k
6,19 7,1F
Okay
Jet Set Willy
Okay
1,40 2,58 6,15 7,1F
Okay
Jungle Stories
Okay
6,19 7,1F
Okay
Karate Combat
1,20k
1,40 2,58 6,14 7,1D
Okay
Kissin Cousin
Okay
6,1A
Okay
Labyrinth
1,20k
0,7F 1,40 2,5A 3,28 6,14 7,1E
0,0 1,1 2,2 3,4
Last of Free
Okay
6,11 7,1D
Okay
Letter Factory
5,10k
Okay
Okay
Lode Runner
Okay
1,46 6,16 7,1E
Okay
Lunar Jetman
4,10k
1,20 2,2D 5,02 6,1A 7,21
Okay
Matchday
2,16k
6,19 7,1F
8,7 9,6 A,5 B,4 C,3 D,0 E,l F,7
Manic Miner
Okay
6,13 7,1C
Okay
Mega Sports
Okay
6,1C
Okay
Moon Buggy
2,10k
Okay
Okay
Mousetrap
5,20k
Okay
Okay
Mr 'Ee'
Okay
6,12 7,1C
Okay, save at title page
Nightshade
4,10k
1,16 2,28 6,15 7,1E
0,0 1,7
Nutcracker
1,16k
6,19 7,1F
Okay
Palace of Magic (BBC version)
2,16k
6,19 7,1F
0,0 1,1 2,2 3,3 4,4 5,5 6,6 7,7 8,7 9,9 A,2 B,7 C,7 D,2 E,E F,3
Palace of Magic (Master version)
2,8k
1,48 2,61 6,16 7,20
0,7 1,1 2,2, 3,3 4,4 5,5 6,6 7,7 8,7 9,7 A,2 B,3 C,4 D,5 E,6 F,3
Psychastria
1,8k
1,40 2,5A 6,10 7,1B
Okay, alteration needed
Ravenskull
5,8k
1,20 2,2D 7,22
Okay, alteration needed
Red Arrows
7,1k
Okay
Okay
Repton (any)
5,8k
1,20 2,2D
Okay, play once then transfer
Scrabble
Okay
A,0
Okay
Sentinel
5,8k
6,19 7,20
Okay, alteration needed
Shape Maker
1,10k
Okay
Okay
Southern Belle
7,1k
Okay
Okay
Space Man Sid
Okay
Okay
8,0 9,1 A,0 B,0
Sphere of Destiny
5,10k
7,22
Okay, alteration needed
Spy Hunter
5,1k
Okay
Okay
Starquake
5,20k
1,20 2,2D 6,19 7,1D
Okay
Stryker's Run
2,16k
6,19 7,21
0,0 1,1 2,2 3,3 4,4 5,5 6,07,7 8,0 9,1 A,2 B,3 C,4 D,5 E,6 F,0
Synchron
5,20k
Okay
0,0 1,4 2,5 3,3
The Big K.O.
5,10k
6,17 7,1F
Okay
Thrust
1,20k
1,48 2,5D 6,1E 7,22
0,0 1,3 2,1 3,2
Trivial Pursuit
5,10k
6,19 7,1F
Okay, alteration needed
W.A.R.
4,10k
1,20 2,2D 6,18 7,1F
0,0 1,6
Way of the Exploding Fist
Okay
6,17 7,1F
Okay
White Knight 12
Okay
6,1E
Okay
Who Dares Wins Mark II
2,16k
1,48 2,5D 6,1C 7,21
8,0 9,1 A,2 B,3 C,4 D,5 E,6 F,7
Yie Ar KungFu
5,20k
Okay
Okay