--- General information ------------------------------------------------------ The Speris Legacy hints by Kyzer/CSG Email: kyzer@4u.net The Speris Legacy is a Zelda-like adventure game written by Binary Emotions, published by Team 17 software. It's a fun game, but every so often it gets quite illogical, and gets a lot of people stuck along the way. However, I, along with Murray Kendrick (and Team 17 support :) have finished the game, and I decided to write a solution. Rather than write a walkthrough, I thought I'd write a set of InvisiClue style hints. Please try to play the game properly and don't read this guide too much, you will get much more satisfaction out of the game if you do this! However, if you do start to get frustrated, wandering around not knowing what to do, please load this hint file up and read the 'What am I meant to do here?' hints. --- Level 1: Sharma City ----------------------------------------------------- WHAT AM I MEANT TO DO HERE? - Well, getting out of bed would be a good start. - Did you read the introductory story? Where might all the action be? - At the palace, of course! Talk to the king in the palace. - So, the king wants you to get rid of Gallus. Should be simple enough! - ...but perhaps you'll need to get prepared first. - Have a look around the city, talk to the inhabitants, open the chests, and so on. But you'll need some fairly important items before you leave the city and go adventuring. - A sword and shield would, in particular, be very handy. - Then you could leave Sharma City for the adventure of your life! MARIA'S PRETTY SEXY, HUH? - Barefoot and pregnant, I shouldn't wonder! WHAT'S IN THE BLOCK OF ICE? - It's an antitoxin potion that you'll need in the Sandoon level later. The ice won't melt until you reach Sandoon, so quit waiting! WHERE CAN I GET A SWORD? - There's one in a secret room in the palace. - You can enter this room from the locked door on the east wall of the palace (on the outside). - The key is in a chest, in the westmost house of Sharma City. - Enter the secret room and you'll be set upon by two ghosts. Ignore them, and push the golden statue at the back of the room to the left. You'll reveal a transporter which will take you to another room. - Open the chest in this room and you'll receive the sword! You can now practise your sword-skills by teleporting back to the room with the ghosts. WHERE CAN I GET A SHIELD? - There's one in the Royal Maze. - Its entrance is at the very southmost point of Sharma City. - There's a path leading into the maze, but it's blocked up. - "A tip of steel will reveal" - Don't go on if you haven't got a sword. - Slash the blockage in the very centre of the path and you'll reveal the maze's entrance. HELP! I'M LOST IN THE ROYAL MAZE! - You do know that destroying flowers will reveal useful stuff, don't you? - If you do that, you should discover transporters and eventually reach the centre of the maze, which is barred by spikes. - If you back-track a little to the nearest flowerbed, there's a transporter in there that will take you to a switch. Flip this switch to lower the spikes and let you in the centre of the maze. - Once you've flipped the switch, the only way forward is another transporter in the area, which takes you to the start of the maze. Dive in again and get the shield from the chest in the centre of the maze. - Select the shield as your weapon! Your sword still works and you recieve extra protection from bad guys. - Now, with your sword and shield it's time to journey from Sharma City to lands afar. HOW DO I LEAVE SHARMA CITY? - Duh. The exit is in the north-east corner of the city. - Your next port of call is Gilliard's Rhine, if you take the footpath north, you'll reach the Rhine. --- Level 2: Gilliards Rhine ------------------------------------------------- WHAT AM I MEANT TO DO HERE? - Well, you'll no doubt have seen that there's a troll guarding the bridge over the Shimmering Lake, so you'd best solve that problem first. - You should explore the level (it's very large) and familiarise yourself with the location of Phillis's Shop, the House of Mystery, the woods, the Maze of Confusion, the Baboon's Butt Inn, Elstrika's house, Gilliards Rhine Church, the Information Building, the Pool of Dreams, the cornfields and Goerdaks Fort. - You should also talk to Rupert, Phillis, Pastor Jobe, Gardic, Zamma, Elstrika, Barnabbas, Joshua and Samuel. - If you do that, you should know that Gardic wants a pipe. Get him one. - Once you've done that, you should start to smell a strange smell. You have to work out what this is and help fix it. - Once you've done that, Elstrika will be crying. You have to make her happy. - Once you've done that, Jack will arrive in the Rhine to give you a message. Heed it! - Now you have the key to the exit door of the level. HOW DO I GET PAST THE TROLL? - If he's not letting you past, I guess you'll just have to kill him. - Your sword won't do. Ask Rupert for a dagger. You'll have to collect 10 coins to pay him, so go on a ghost killing spree until you have enough cash. - Throw daggers at the troll when he's not facing you. Eventually, he'll die, and leave a key to Phillis's Shop. WHY DON'T MY BOMBS WORK? - You can't use bombs until you have the tinderbox. - It's in Elstrika's house. - Elstrika will let you in her house if you say nice things to her. - The tinderbox is in one of the chests. WHERE DO I GET A RED STRENGTH POTION? - Just south of the Baboon's Butt Inn, there is an enclosure with 5 chests and 1 ghost. The entrance is from the south, use a bomb to enter. The red strength potion is in one of the chests. HOW DO I HELP THE INJURED MAN? - He needs a medicine that's in a place that's "hard to get to". - Don't go on unless you have the red strength potion. - Right, so you've got the red strength potion. Go to the north-east corner of the level, where there is a stone slab. - Select the red potion as your object in your inventory, and push the slab to the left. You'll reveal a transporter. - At the other end of the transportation are two chests, one of which contains a yellow healing potion. - Take the healing potion back to the injured man and apply it, and you'll recieve a fine gem for your trouble. HOW DO I GET A PIPE FOR GARDIC? - Phillis has a pipe. - But she's going to give it to her Grandad for his birthday, because she can't afford anything more expensive. - Is there anything you could give her instead? - Phillis loves gemstones. - Don't go on unless you've helped the injured man. - Give her the gemstone you got from the injured man. You'll get the pipe for your generosity. - Give the pipe to Gardic. A bit of an anti-climax, but he does point out that Minsk 'da Cat has appeared in the woods to the south. WHAT IS THAT SMELL? - Don't go on unless you've got a pipe for Gardic. - Ask Pastor Jobe. - He's not sure. Offer to investigate. - The smell is coming from a plant in the south-east corner of the level. - The plant is highly toxic and you can't touch it. Is there anything that might help you pick up a sample? - Phillis is selling thick gardening gloves. - Wearing gloves, pick up the seed pod and take it back to Pastor Jobe. He'll disappear with it, (Joshua from the information building will also visit for enhanced dramatics) and come back with 200 gems for you. Yes! WHY IS ELSTRIKA CRYING? - Don't go on unless you know what that smell is. - Because her husband is missing. - Why not cheer her up? - Elstrika is vain and shallow, and likes pretty things. - Like jewelery. But not the gem that Phillis is selling, strangely. - Is anyone else selling jewelery? - Barnabbas the Baboon is. He's in the Baboon's Butt Inn. - Buy the ring and give it to Elstrika. You'll be invited in for dinner. - Have dinner and you're invited to take anything from the house that isn't the clock. Take the ice hammer. - If you ask her, Elstrika tells you that Jack the Hat is waiting for you down by the Pool of Dreams. HOW DO I GET OUT OF THE LEVEL? - Don't go on unless you've stopped Elstrika crying. - Jack will warn you that there's a knight sent to kill you. - Go to the eastern end of the level, where the exit door is. There he is. - Kill him! - Shoot daggers at him rather than trying to slash him. - He'll drop a key that opens the exit door. - If you haven't already figured out, the mallet that Phillis sells will hammer down the gold pegs and let you through to the exit door. HOW DO I GET A PASS FOR THE INFORMATION BUILDING? - Rupert has one. - But he's not giving it to you! - "I'm no pushover you know!" - Push Rupert over. - Or run into him. - Phillis sells hyper boots. - Activate the hyper boots and run into him. He'll drop the pass and you can pick it up. - Once Joshua has been nice to you, you can give the pass back to Rupert and he won't even be cross! HOW DO I HELP MINSK 'DA CAT? - By getting him some cream. He suggests asking Phillis. - Phillis suggests he lump it. - You'll have to get him some yourself. - There's some cream just at the start of the Caves level. - Because you fed him, he'll turn up now and again offering hints in exchange for some gems. HOW DO I REACH THE CHEST IN THE HOUSE OF MYSTERY? - Turn both switches on, then both off. - Ta-da! A pathway. - And in the chest is a drill, which you'll need for the Caves level. WHERE CAN I FIND THE BOOK OF RIDDLES? - It's in the Information Building. - And it's got three pages missing. - All the pages are hidden in barrels. - Don't go on unless you've got the shatter sword. - There's a page in one of the barrels to the west of the Lake of Shimmering, on the north side of it. Use the shatter sword to open the barrels. - There's a page in one of the barrels to the very north of the level, where the barrels block entry into an open-roofed building with a ghost in it. - And there's a page in one of the barrels in the southern cornfields. --- Level 3: Outlaws Cave ---------------------------------------------------- WHAT AM I MEANT TO DO HERE? - Well, firstly, you're trying to get through it to reach the next level. But that's platform game tactics, an adventure would involve more than just that. - Did you ask Jack about the caves? - Did you ask Rupert about the caves? - Then you'll know there's a warrior called Taenith who's been turned into a baby. I suppose you'll have to find him _and_ find the way to the next level. HELP! I'M STUCK RIGHT AT THE BEGINNING OF THE LEVEL! - You're not stuck in front of rock, are you? - Perhaps a bomb might help? - Well, maybe not then. If only you had a drill... - If you explored the last level well enough, you should have one. - See the 'How do I reach the chest in the House of Mystery' topic in the Gilliard's Rhine hints. - Select the drill as your object and activate it while facing the rocks. HELP! I'M STILL STUCK AT THE BEGINNING OF THE LEVEL! - You've blown the rocks away and are roaming freely on the westmost islands of the level. You'd be quite right to get angry at that. - The only feisible way across is at the top-right corner of the area, but it's got a large ravine that you can't cross. - What's that block on the other side? - Hit it with a dagger. A path across the ravine should magically appear. WHERE CAN I FIND THE SHATTER SWORD? - Just as you cross the ravine at the start of the level, pass an alien creature and a rocky outcrop, just before some green snakes.. - ...go back to the right-hand side of the outcrop and walk against it. There's a secret doorway in the outcrop. - And in that room is the shatter sword. HOW DO I FIND A RIDDLE THAT GORLAC HASN'T HEARD BEFORE? - There is a book of riddles, you know. - It's incomplete - it's missing three pages. It needs to be complete before Gorlac finds a riddle he hasn't heard in it. - See the 'Where can I find the Book of Riddles' topic in the Gilliard's Rhine hints for more information. - Hand the completed book to him, and he'll open up a transporter that takes you to the level's exit. WHERE DO I FIND TAENITH THE WARRIOR? - Have you been to the south-east corner of the level? - Still no luck? - That large outcrop is a tunnel. - Push against the left-hand wall of the outcrop until you find the way into it. The rest of the level is just a walkabout, with a transporter at the end. After transporting, you'll find Baby Taenith. - Collect him and take him back to Rupert in Gilligan's Rhine. He'll magic him back into a warrior. You'll get some cutters for your trouble. HOW DO I GET PAST THE FIRE? - By drenching yourself in water. - To the left of where you're standing is a staircase that leads to a swimming pool of water. - If there's no water, then you didn't press the switch at the very beginning of this level! Go back and press it! - Walk about in the water, then run back into the fire. You only have a few seconds so be quick! --- Level 4: Cow Tree Island ------------------------------------------------- WHAT AM I MEANT TO DO HERE? - Help Enya's and Tomski's love life. - Help Dickson the fisherman improve his fish catch. - Help O'Gert out of his depression. - Get the key to the Serenity Tree, and go in. WHAT IS THAT STARFISH THINKING ABOUT? - He's thinking about a spade and a gravestone. - There's a spade available in this level. - Tomski's selling one in his shop. - There's a graveyard in this level too. - Try digging in it. - Try digging in front of the gravestones. - If you dig in front of the frontmost gravestone, you'll find a magic wand. HOW DO I GET ACROSS THE GAP WITH A BLUE SQUARE ON IT? - What's on the blue square? - A blue wand. - Have you found a blue wand anywhere? - Don't go on until you know what the starfish is thinking about. - Stand on the blue square and activate the blue want. A path will appear. HELP! A COW JUST SHAT ON ME! - Eurrgh! It will wash off, though. But only in one particular place. - At the north-east corner of the level is a building called the Arena. Go round the back of the Arena and you'll find the Pool of Purity, where the cow poo will wash off. - It might be useful to smell, though. HOW CAN I GO SWIMMING IN THE VENUS LAKE? - Well, as Tomski said, you need a Safe Suit. It's a shame he doesn't have any in stock. - Don't go on until you've found a safe suit. - Wearing your safe suit, you can enter the Venus Lake safely. But what's that in the centre of the lake. - It's a teleport to a small island. - In the flowers on this island, there is the Titan Fist. Wearing it, you can punch holes in walls. WHERE CAN I GET A CLOAK OF INVISIBILITY? - Don't go on until you've been swimming in the Venus Lake and got yourself the Titan Fist. - Have you seen any walls which look like they could have holes punched in them? - There's one in the north-east corner of the Caves level. If you punch the outline of a doorway in that wall, you'll reveal a secret room, which contains the Cloak of Invisibility. WHERE CAN I GET A SAFE SUIT? - There's one in the big house just north of Tomski's shop. - The house's owner doesn't want to let you in. He thinks you smell terrible. - Is there any way you could smell worse? - How about... covering yourself in manure? - Walk near any cow and let them hit you. Urgh! Now revisit the house and the owner will pass out, allowing you to take his safe suit from his treasure chest. WHERE CAN I GET A COMPASS? - Don't go on until you've helped Dickson the fisherman's fish catch. - Once you have, the house overlooking the beach whose front door was previously shut, has opened. Go in. - Inside, there's a glass case with a compass in it. Is there anything that could open the case? - The Ice Hammer. Crack the glass case and take the compass. HOW CAN I IMPROVE DICKSON THE FISHERMAN'S FISH CATCH? - So you've talked to Dickson, right? And been nice to him? - So you want to help him. In the south-east corner of the beach, there's a fish called Wonder. - Wonder wants revenge and will scheme with you to get it. Just tell him that Dickson's catch is low and he'll offer to arrange a big catch. - Now go back to Dickson and tell him to put his rod in the water. - Soon enough, he'll land a huge catch and invite you to his house. - Of course, if you'd just been mean to him all the time when you first met him, he'd clean his act up and get a job, and still invite you to his house. HOW CAN I IMPROVE TOMSKI'S AND ENYA'S LOVE LIFE? - Have you talked to Tomski about Enya? - Have you talked to Enya about Tomski? - Have you talked to Tomski about Enya again? - Have you talked to Enya about Tomski again? - All very tedious... Enya wants proof that Tomski loves her. - There's a love letter in the private room in Tomski's shop. - Obviously Tomski won't let you in there. You'll have to sneak in. - Don't go on unless you've got the cloak of invisiblity. - Activate the cloak and sneak past Tomski. There you'll meet an old man called Zeeash, who will give you important news about Gallus and a warrior called Daythan (who you'll rescue in the next level). But you'll also find a love letter! - Remember to take the cloak off or you'll die. - Give the love letter to Enya. - Finally, talk to Tomski about Enya and Enya about Tomski once more. HOW CAN I STOP O'GERT'S DEPRESSION? - Cheer him up. A joke would help. - Don't go on until you've solved the Mystery Square. - Give him the joke book. He'll now translate a sign in Sandoon for you. HOW DO I SOLVE THE MYSTERY SQUARE? - "Four switches in four rooms quite near, when all turned on, an object will appear." - There are four houses that don't otherwise have a purpose in the level. In each one is a transporter that takes you to a switch. - Simply turn all four switches on. A jokebook will appear in the square. - You can get in the square by using the mallet. But you should know that. HOW DO I GET THE KEY TO THE SERENITY TREE? - Don't go on unless you've improved Dickson's fish catch. - Don't go on unless you've improved Enya and Tomski's love life. - Don't go on unless you've stopped O'Gert's depression. - If you've done all that, you should find that the Serenity Tree woman is in the Arena with Enya. She wants to tell Enya something... in private. - Don't go on unless you've got the Cloak of Invisibility. - Simply wear the cloak and enter the Arena. If you wait around, you'll be able to eavesdrop on the pair. - The Serenity Tree woman has hidden the key to the Serenity Tree in the secret room at the back of the Arena! - Rush round the back of the Arena and enter the room. Remember to take the cloak off. Get the key and open the Serenity Tree with it. Onto level 5! --- Level 5: The Tunnel Networks --------------------------------------------- WHAT AM I MEANT TO DO HERE? - Get through the level, of course. - Oh, and you should save Daythan too. HELP! THE REACTOR WILL BLOW UP IN TEN MINUTES! - Don't panic. - Visit the reacter. - It's in the green building, on the main eastern bridge. - So, there's a bomb there. Pick it up and find someone to defuse it. - Give it to the yellow robot. Phew! I'M STUCK! HOW DO IT GET FURTHER? - Did you get a hint from the cat? - Have you turned that red teleporter over the south bridge into a blue, working teleporter? - You'll need to toggle three switches. - Each one is behind a gate. - One is also behind a big electric arc. - Blow up the arc with a bomb in the centre of it. - Toggle all 3 switches. - Ta-da! Now you can teleport to the rest of the level. HOW DO I GET THROUGH THESE GATES? - With a key, of course! - Only one fits each gate, but there's only four to pick from so it shouldn't be difficult. Choose the right key as your object and walk into the gate, which will then open. WHERE ARE ALL THE KEYS? - There's one just after the tunnel at the start of the level, in the chest to the left. - There's one in the house. - There's one just over the bridge, next to the teleporter. - And, there's one in a secret room, in the right wall of the tunnel. WHERE'S DAYTHAN? - On the stretch of corridor with the yellow robot, there's the outline of a door on the wall. Do you remember how to 'open' these doors? - Use the Titan Fist. - Daythan's just north, all tied up. HOW CAN I FREE DAYTHAN? - Did you get any cutters? - Then you didn't solve the 'Taenith the Warrior' puzzle on level 2 and 3. Go back and solve it. - Free Daythan with the cutters. You'll get some Miracle Grow. HOW CAN I GET PAST THE GUARD? - There's two guards. - One of them is in the guardhouse, asleep. - Every so often, they change about. One goes to sleep and the other wakes up. - What if the sleeping one didn't wake up? - Give him some sleeping pills and wait for the changeover. - Give the other guard sleeping pills too. WHERE CAN I GET SLEEPING PILLS? - Don't go on until you've activated a transporter. - Have you been in the gate north of the teleporter you activated? - If you haven't got the key, see the 'Where are all the keys' topic. - There's some sleeping pills in the chest there. As far as I can see, the switch there does nothing. HEY! I'VE LEFT THE LEVEL BUT I'M BACK ON LEVEL 4! WHAT GIVES? - You didn't give sleeping pills to both the guards. One would wake up and catch you if you came back from level 6. WHAT DOES THE SWITCH IN THE SECRET ROOM NORTH OF DAYTHAN DO? - It changes the destination of the transporter that took you there. - Go back into the secret room after teleporting out. You'll now find a chest with a stone bottle in it. --- Level 6: Makiah, Garden of O`Talia --------------------------------------- WHAT AM I MEANT TO DO HERE? - First, you'd do well to actually get up to the Garden proper. - There's a twig at the top of the sheer cliff-face. - Don't go on unless you freed Daythan in the previous level. - Put some Miracle Grow on the twig and it'll turn into a tree, allowing you passage up the cliff. Now explore! - You can help the trapped monk, Brother Yan. - You can help the little girl, Tanyo. - You can even help Folliock, when he wakes up. - If you've done all that, getting to the next level should be easy. HOW CAN I FREE THE TRAPPED MONK? - If you could float him over the gap, that would work. - Don't go on until you've swapped miracles with the Monkian. - Fire the floating miracle at Brother Yan until he floats across. Don't worry, he isn't of evil intent. - When the gap heals, you'll get a bowl of caramel in the chest at the back of the monastary. WHAT CAN I DO WITH THE MONKIAN? - Talk to him. He'll offer to swap miracles with you. - Invisibility is a miracle. - Wear your cloak and enter his circle. Wait until you automatically speak to him. - Give him your cloak and he'll give you a floating miracle. HOW CAN I HELP TANYO? - Ask her. - She wants the river unblocked. HOW DO I UNBLOCK THE RIVER? - The beaver won't move for anyone. - But he has a weakness for desserts. - Don't go on until you've freed the trapped monk. - If you go back in the monastary, the gap will have gone and there will be a big bowl of caramel in the chest at the back. - Give the caramel to the beaver. He'll move. - Go to Tanyo, and she'll give you a whetstone. WHAT CAN I DO WITH THE STRANGE STONES AT THE WELL? - One says "R", one says "G" and the other says "B". - Have you ever done work with colours? - R, G and B stands for Red, Green and Blue. There are three sheets around the level, coloured red, green and blue. - The red sheet is buried in the garden at the back of Tanyo's house. Use your spade on the brown patch like you did in the graveyard on Cow Tree Island. - The green sheet should be lying on the bench where Folliock is sleeping. - The blue sheet is hanging on the washing line outside Tanyo's house, once you've dug up the red sheet and talked to Tanyo. - Use the red sheet on the "R" stone, the green sheet on the "G" stone and the blue sheet on the "B" stone. A little puppy will appear in the well. Take him on your travels. HOW DO I HELP FOLLIOCK? - He won't wake up until you've helped Tanyo. - Once he is awake, he'll be mowing the lawn in the north-east corner of the level. His mower blades are blunt. - Give him the whetstone. - Come back in a while, and he'll be finished, asleep on the bench and he'll have left a green key on the lawn. - The key opens the main greenhouse. HOW DO I GET OUT OF THE LEVEL? - Don't go on until you've helped Folliock. - He left a green key on the lawn. It opens the main greenhouse, just next to the lawn. - Enter the greenhouse and press the switch there. The broken transporter in the north-west corner of the level will be activated. Go to it and you are transported to the exit. --- Level 7: The Sandoon Hideout --------------------------------------------- WHAT AM I MEANT TO DO HERE? - You're in a 5 by 5 area of screens. - You're at the south-east corner. In the north-west corner is the exit, and the hideout mentioned in the title. - In the hideout is an evil creature that needs waking. - Wake him, kill him, and take the key he drops to the exit, just to the left of the hideout. HELP! I DON'T SEEM TO BE GETTING ANYWHERE! - You need a compass. - See "Where can I get a compass" in the Cow Tree Island hints. HELP! I KEEP DYING OF DEHYDRATION! - You need water! There's plenty of that. - But nothing to carry it in. - Don't go on until you've visited the secret room north of Daythan. - If that didn't make sense, browse the level 5 hints. - Enter any pool of water and activate your stone bottle to fill it. HELP! THE SCORPION GOT ME! - I hope you saved the game. - There's an anti-toxin potion way back in level 1. The ice has melted around it. THERE'S A SIGN I CAN'T TRANSLATE IN THE HIDEOUT. - You didn't cheer up O'Gert in Cow Tree Island then, did you? - Go back and do it. --- Level 8: Spiral Castle --------------------------------------------------- WHAT DO I HAVE TO DO HERE? - First, you'll have to get in the castle. - Then you have to get Gallus. It's as simple as that. HOW DO I GET IN THE CASTLE? - The guard won't let you in. - Do you see that cabinet in the centre of the room? - Using your red strength potion, push it to the right. Now blow open the wall behind it with a bomb. - In the room you've revealed is a bottle of alcohol. Give it to the guard and he'll fall asleep. HOW DO I GET GALLUS? - You'll have to find out where he is. - The sleeping boy might know, if you woke him up. - So, Gallus is in the east wing, eh? - Ask Gercroon about getting in to the east wing. - Gercroon says you need a key from Kaizey, the cook. - Go back to Kaizey and now she's in the dining area rather than the kitchen. Ask her about getting a room. - There's no rooms available. Rather strangely, to progress, you now have to poison Gallus's food and for some reason the entry to the east wing is left open if you do that. - Don't go any further until you have the poison. - Bomb your way into the kitchen using the outline of a door on the wall in the dining area. - Use the poison on Gallus's food. - Make your way to the east wing and enter it. It's a door in the right-hand side of the long north corridor. It should now be simple enough to make your way southwards into the other rooms in the east wing. - Which room should you choose? The one with the meal outside it, of course! - Now all you have to do is kill the evil creature that Gallus has challenged you to. This is quite tough. - But it's much easier if you use the floating miracle as a weapon. After you've dispatched the beast, sit back and wait for the end credits to roll! HOW DO I WAKE THE SLEEPING BOY? - You have to collect ten notes. They are scattered all over the castle and are easy to find. - After you've collected all ten notes, activate the note in your inventory and play the notes at the boy. WHERE ARE ALL TEN NOTES? - There's one in the chest to the left of the castle just as you entered it. - There are two in the chests in the north-west corner of the castle. - There's one in the passage near the sleeping boy. - There's one in the room with Dooprect. - There's one north of the skeletons. - There's one in the room with the cat. - There's one in the long corridor going north. - There's one in the bedroom. - Finally, there's one in a hidden room that's only revealed to you if you "truly know" Gercroon. HOW DO I "TRULY KNOW" GERCROON? - "There is only one way to truly know Gercroon". - By attacking him with your sword. All the other Gercroons aren't hurt by it. HELP! I'M TRAPPED IN A ROOM WITH DOOPRECT! - Dooprect hates dogs. - If you don't have a dog, you're stuck! You should have solved the well problem in Makiah. - Drop your dog and it will eventually get too close for comfort, and Dooprect will let you go. Don't forget to take the dog back again. WHERE DO I GET THE POISON? - At the top of the long north corridor, there is a room to the east that is blocked by a mouse. If you could enter there and go east, there would be poison in the chest there. - You have to frighten the mouse away. - Drop your dog in front of it. The mouse will run away and let you get to the poison. Remember to pick the dog up again.