INCA II INTRODUCTION This walkthrough gives explicit instructions on playing INCA II to a successful conclusion. It does, however, assume you have read the Game Manual and are familiar with the various methods of controlling your actions. A successful completion also assumes you are able to win the space combat sequences! I used the INCA 2 walkthrough INCA2.WLK as a starting point for this walkthrough. I created sections based on the save game names and expanded on the instructions. This should now provide a complete detailed set of instructions for the adventure puzzle sequences. You may play the game using this walkthrough entirely. Or you may play the game independently and look up a specific puzzle only when you are stuck. GENERAL HINTS Space Combat Tips 1. If you find yourself pitted against the large number of enemies, the best defense is to eliminate as many as possible with the more powerful but inaccurate weapons: First use the atomic bombs then the nuclear torpedoes. 2. Use the IA missiles only when there are very few enemies attacking you. 3. If you have used up your atomic and nuclear weapons and there are still many enemy fighters attacking, I found the gun more useful than the IA missiles. I fired the gun in bursts of about ten counts at a time, pausing only to get the gun back up to maximum fire power. I did this while sweeping round and round past the two planets again and again until I could pick off the last of the enemy with the IA missiles. 4. When you are asked to fight or to go directly to the planets, choosing fighting will decrease the number of enemies in the final combat. This is _definitely_ the preferable thing to do. If not, you may find the final space combat is your final act in the game! 5. Practice, practice, practice! Following the Story If you are having trouble following the story, try playing back the video sequences. HUARACHIO You may choose one of two ways to start the game: The Gate of Wisdom is a puzzle oriented problem. The Gate of Strength is an arcade sequence. Gate of Wisdom Take the feather from the guard's headdress. Take the stone from the lower side of the screen. Place the stone in the gutter so that the water falls on the left statue. Next, use the feather on the left statue. This will cause one of the gates to rise. Repeat the same steps on the right statue to raise the second gate. Click on the opening to walk through. Gate of Strength You must shoot a minimum of 26 statues in order to pass this test. You are given several tries to improve your score. There are approximately fifty statues on the course. If you are unable to pass this then you will need to go back and select the Gate of Wisdom. STOLENTUMI You will need to draw the guard's attention and knock him out. First click on the coca leaves and the post with the rope. Scroll to the right and place the post above the gate entrance. Walk to the pile of rocks and throw one at the guard. Quickly hide behind the vegetation to the left of the screen, or scroll to the right and click on the fence. If the guard didn't see you, he will walk to the entrance and stand there for a brief moment. Click on the rope and the post will fall on the guard. FRONTIER Space combat in which you must destroy a couple of enemy Spike aircraft. Use the IA missiles. FRONTIER2 Space combat against an Orbiting Base and Spikes. Use Nuclear Torpedoes on the base and IA missiles on the Spikes. CABIN In order to join the war you must get control of the three- master. Click on the control panel located on the left side of the cabin. Click on the control keys and enter any three digit combination on the numerical pad. An alarm will sound. You will now be able to enter the airlock. Enter the airlock. Scroll to the left and click on a portion of the pipe called the reservoir. Click on the crowbar and scroll to the right. Use the crowbar to pry open the case of vodka and click on a bottle. Return to the reservoir, click on it and poor the vodka in. Exit the airlock. Click the throttle lever to the On-Position. Go back to the control panel and click on it. Choose either F1 or F2 for the gun position. TURRETS Space combat. Use the gun or IA missiles against the Spikes. SOS KELT Fire the grapnel at the attack launch of Kelt's three-master. CRASH Follow the instructions! ANTENNA Centre the antenna position using the controls at A, B and C. LOCOMOTIVE Pick up the crowbar and enter the train. Take the oil can and leave the train. Oil the pullet with the oil can. Use the crowbar on the pulley. Enter the train. Use the crowbar on the peg. Take the leather strap. Turn the inlet wheel and click on the ignition button. Click on the forward/reverse lever. IN LOCO During the arcade sequence you will notice four directional red arrows. When you an attack is about to start a red arrow will start to blink. Click on it and it will take you to the location of the attack. Firing in the middle of the screen will protect the train sufficiently. CAVE Get the bottle of mercury from the chest. Take the light thread, key, mallet and razor. Click on the mercury on the rusted dials of the safe. Click the razor on the rope that is tied around the cabinet. Click on the filing cabinet and rub the key on the sand to remove the rust. Use the key to open the filing cabinet. Note the combination the file: 1,3,7. Open the safe using the combination. LEAVE YUNA Click the switch to the on position. Put the crystal in the memory socket. Select either planet A or B. DE ALMAGRO Space combat. Use the IA missiles and the gun. PURSUIT (Optional) Space combat. Three bases and many enemy aircraft! Use the Nuclear Torpedoes on the bases at a distance. PLANET A IBIS Click on the stems to the left of the screen. Use the palm leaf on the ground to reveal the footprints. Enter the mangrove. Take an oyster and put it on the flat rock. Use the mallet on the oyster. Take the pearl. Take another oyster and throw it at the ape. Look at the nest. Click the oyster pearl on the jade egg. CROCODILE Place the pearl and emerald egg in the eye sockets of the crocodile. This will revive him. CRATER Scroll to the right one screen and click near the bottom of the wall. You should be able to see an outline of a door. The two scepters are located below the door, one at each corner. Go through the door and cut the calabash with the razor. Take both halves of the calabash. Return left. Place the two scepters and one half of the calabash in position on the apparatus. Scroll left and place the other half of the calabash on the keystone located above the entrance of the cave. Space combat. Use the IA missiles and guns. KELT CALLS Space combat. Use the IA missiles and guns. ANNOBON (Optional) Space combat. To begin with use the Atomic Disintegration Bombs, then the Nuclear Torpedoes. If you have eliminated enough enemy spacecraft with the heavy weapons, the guns and lastly the IA missiles should get the rest. PLANET B FORT Go toward the cliff. Use the peg on the block of stone and hit it with the mallet. Scroll up and click the light thread on the root. Scroll down and use the rope on the end of the light thread. Now pull on the light thread and attach it to the peg. Finally, click on the small stones then on the block of stone. PRAYERS You need to click on the prayer scrolls, two, four and seven numbered from the left. (The three scrolls must be in air at the same time!) _Hurry_! Take the conch. TEMPLE Click on the opening and take the chain, click the chain on the point at the base of the golden lightning rod. Use the crowbar on the casting. AVALANCHE Give the Lama the conch shell. Click on the logs that are located in the snow. Click the logs on the snow. Click the strap on the sticks. Use the casting on the strap. Hit the gong with mallet. ICE TEMPLE Use the mallet on the icicles. Put the broken pieces in the sun. Quickly, click on the water skin and place it on the melting ice. Pour the water into the basin. MEETING Space combat. This will be an easy battle if you opted to fight earlier. Use the gun. ASSAULT Space combat. Use the Atomic Disintegration Bomb and Nuclear Torpedoes immediately. Then use the gun and IA missiles. ASTEROID Get the necklace from the guard. Use the razor to cut the cord. Use the crowbar on the hatch on the left side of the opening. Insert the pearls from the necklace on the panel. Use the mallet on the pearls. Do _not_ touch the buttons! Go to the right opening and use mallet or crowbar on the ledge. Return to the hatch on the left. Touch all the buttons and the door will close. Pick up the three pearls once they have dropped out of the hollows. Return to the right opening and place the pearls in the hollows. The floppy disk based version of INCA II ends here. The CD based version continues: MAZE Throughout the maze when you come across an eye, click on it to continue. Go to the room of statues: Go right, left, right, right, right. Click on one of the statues and take a diamond. Go through the tunnel. Go to the room of mirrors: Go right, left, right, right, right, left, left. Use the diamond on one of the mirrors and get a piece of glass. Go through the tunnel. Go to the room of pictures: Go right, right, right, left, right, right, right. Use the glass on the picture of Atahualpa. Take the music box. Return to the room of statues: Go through the tunnel, then go, left, left, right, right, right, left, right. Click the music box on one of the statues. FLOWER 1. Click on a flower to open it. 2. Click the stone of light on the flower petals to reveal its color. 3. Click on the flower to get the pollen. 4. Go to the next flower and repeat steps 1 and 2. 5. If the colour is different from the previous flower, click the pollen from the inventory on the flower. Click the stone of light on the flower to reveal two colours. 6. Repeat steps 1, 2 and 5 to reveal three colours. ENDGAME Peace is restored! This walkthrough is copyright (c) 1994 by Diana Griffiths and the Gamers Forum Adventure Library. All rights reserved.