Announcing IFM (Interactive Fiction Mapper) version 4.1 ======================================================= This is just a bug-fix release of version 4.0. If you've had no problems with v4.0, then you can probably live without it. What is IFM? ------------ IFM is a language and a program for keeping track of your progress through an Interactive Fiction game. You can record each room you visit and its relation to other rooms, the initial locations of useful items you find, and the tasks you need to perform in order to solve the game. The IFM mapping commands are designed so that you can easily add to the map as you explore the game. You type in the rooms you visit and the directions you move in to reach other rooms, and IFM calculates the position of each room relative to the others. A map can consist of several independent sections, allowing you to divide up the map however you like. The IFM task commands, if used, allow you to specify the order in which game-solving tasks must be done. The IFM program can then calculate and print different styles of walkthrough for the game. What's new in this version? --------------------------- * Fixed minor task bug -- in special cases, giving items caused solver to fail to find newly-opened paths. * Fixed stupid blunder with DOS \r characters in one of the source files. * Fixed core dump problem when reading colour definitions (on FreeBSD, at least). Where is it? ------------ As usual, you can find the latest version of IFM at: ftp.gmd.de//incoming/if-archive/ifm41.tgz Source code ftp.gmd.de//incoming/if-archive/ifm41.zip Win95/NT executable If it's not there, then it's been moved to ftp.gmd.de//if-archive/mapping-tools instead (and possibly several mirror sites). Finally... ---------- IFM and its utility programs are free software, and you may redistribute them under certain conditions; see the file called COPYING for details. Feel free to send comments, bug reports, suggestions, etc. to me. I am Glenn Hutchings (zondo@hunting2.demon.co.uk). Happy mapping!