Type in the following program, which sets all the function keys:
10*KEY0 M0DE135 |M LIST |M
20*KEY1 RUN |M
30*KEY2 MODE
40*KEY3 PRINT
50*KEY4 INPUT
60*KEY5 COLOUR
70*KEY6 MOVE
80*KEY7 DRAW
90*KEY8 PLOT
100*KEY9 GCOL
Later you may want to use key definitions of your own, but you will find the
above program useful in the next few chapters. The next section shows how you
can save the program you have just written so that it is available whenever you
need it.
Saving and loading programs
Most of the programs you have just typed in have been fairly short and do not
really do anything worthwhile. It is therefore not really worth keeping a
permanent copy on disc but, as you learn more about BASIC programming, you
will probably want to keep versions bf your masterpieces so that you can run
them without having to retype all the instructions.
Making a permanent copy of a program is referred to as saving a program and
the BASIC language provides a special command for this purpose. Its format is:
SAVE "name''
where name (which must be enclosed in double quotation marks) is something
you choose to identify the program from all others.
Note: You will need a formatted disc (not the Welcome disc) if you wish to carry
out the commands given below. If you do not have such a disc, read the
examples now and try them out once you have read the section on Filing
Systems later in this guide.
So, to SAVE the function key definition program you have just entered, you
could type:
SAVE "KEYS"
or possibly:
SAVE "KEYDEFS"
or a SAVE command including any name you wish.
C 11