; -----------------------------------------------------------------------------
; The Hobbit - Jump table (c) Melbourne House
; reverse engineered by Eelco Huininga
; DOS Filename   : O.JMPTABL
; Acorn filename : O.JMPTABL
; Load address   : FFFF2FB3
; Exec address   : FFFF2FB3
; Length         : 0000002C
; -----------------------------------------------------------------------------


; -----------------------------------------------------------------------------
; Start of jump table
; -----------------------------------------------------------------------------
.
2FB3  00           .     BRK
2FB4  00           .     BRK
.jmptbl_
2FB5  4C 0D 09     L..   JMP &090D               ; Load picture 
.jmptbl_
2FB8  4C 16 0B     L..   JMP &0B16               ; Returns with A=0
.jmptbl_
2FBB  4C C0 08     L..   JMP &08C0               ; Load save game data
.jmptbl_
2FBE  4C C4 08     L..   JMP &08C4               ; Save save game data
.jmptbl_getsavegamenr1
2FC1  4C 88 07     L..   JMP &0788               ; Get save game number from user and store it in &BF
.jmptbl_getsavegamenr2
2FC4  4C 88 07     L..   JMP &0788               ; Get save game number from user and store it in &BF
.jmptbl_
2FC7  4C 87 07     L..   JMP &0787               ; Does nothing (RTS)
.jmptbl_
2FCA  4C 87 07     L..   JMP &0787               ; Does nothing (RTS)
.jmptbl_checkkey
2FCD  4C BE 0A     L..   JMP &0ABE               ; Check if a key was pressed
.jmptbl_
2FD0  4C EC 0A     L..   JMP &0AEC               ; Read a single character from input stream
.jmptbl_
2FD3  4C F8 0A     L..   JMP &0AF8               ; Write character to screen 
.jmptbl_
2FD6  4C 87 07     L..   JMP &0787               ; Does nothing (RTS)
.jmptbl_
2FD9  4C D1 06     L..   JMP &06D1               ; Read data from picture disc
.jmptbl_
2FDC  4C 00 08     L..   JMP &0800               ; Load default savegame data and print 'Do you want pictures?'
