-------------------------------------------------------------------------------- CODENAME: DROID Solution -------------------------------------------------------------------------------- First a number of general points: Shoot on sight all Volgans that stand in your way - if you don't they'll shoot you. Don't, however, attack any Volgans that are not going to be in your way. There's no point in looking for trouble - you'll run into enough as it is. And remember that if you kill a guard, move to another level and then return. The guard will be back in place. This is especially important when a Volgan is guarding a lift. Pick up everything you find, especially the security pass cards. There are a great number of them and not one is spare. Try to conserve your laser energy by using the six mines carefully. The jetpack uses fuel even if you are stationary, so keep on the move. Take particular care with the metal blocks and cranes hanging from the ceiling at intervals throughout the complex. Always crawl under them and keep crawling until you are clear, or they will fall and crush you. Consult the maps hidden in the microfilm cassette regularly. They allow you to check the positions of the guards and to plan your overall route. Now on to the game. On Sector One of the Surface Defence get the pass card then descend to Sector Two. Fight your way across, collecting the energy cell, microfilm and security pass card. Beware of the metal block. Take the lift down to Sector Three, turn around immediately and shoot the Volgan guard. Take the crate, which will give you two energy celIs and six security pass cards. Go back to the Iift, go up two levels to the left-hand section of Sector One and pick up the energy cell and the first set of plutonium rods. Return to Sector Three, pick up the energy cell and take the jet-pack. Take the Navigation Rom and descend to Sector One of the Ancient Shrine. Fly past the two gaps with the Volgan soldiers until you reach the other jetpack. Ignore it for the moment, drop your current pack and take the energy cell. Find and collect both pass cards, take the second jet-pack, return to the lift, and descend to Sector Two. Fly left, then up, to collect the pass card then continue left and get the key. Run back to the lift and descend to Sector Three. Make your way across, avoiding the stomping pillars, but don't forget to pick up the two pass cards. Find and flick the switch to lower the rope, climb it and collect the spanner. Go up the lift to the other side of Sector Two. If you collected the key from Sector Two, the pillar in front of you will now open. Take the second set of plutonium rods and the spring - in that order. You will find that every jump takes you much higher: You literally have springs on your feet. Go straight down to Sector One of the crew's quarters. Run along the long passage at the top of the screen and be prepared to shoot on sight or set three mines and wait down the rope for the Volgans to kill themselves. Take the lift down to Sector Two. Take the key and the passcard in that order, and open the doors to the jet-pack. Return to Sector One and retrace your steps along the top passage until you are standing where you first entered the crew's quarters. Go down into the relaxation area, and work your way carefully across to the energy celI and the remote activator. Run back along the main passage for the last time, and climb down into the right-hand section of Sector One. Dispose of the two Volgans, then walk up to the Series 7000 Herbert droid. Drop a mine right next to him, walk on to it and he will explode. Pick up the crate from the far side: Once again you will be two energy cells and six pass cards richer. Go back down to Sector Two, take the jet-pack and go quickly down to Sector Three. Pick up the pass card from the floor of the small room and go straight down to Sector Two of the missile factory. Collect the spanner and the fuel, in that order, and go up to Sector One of the missile factory. Pick up the security pass card and go back even further to Sector Three of the crew's quarters. Pick up the energy cell. If you picked up the remote activator from Sector One of the crew's quarters, the lamp head will attach itself to the chain, allowing you past. Pick up the floppy disc and the third set of plutonium rods and go back down to Sector One of the missile factory. Push the two control buttons - first the left-hand one, the second one you come to, then the right. If you push them in the wrong order you will be crushed by a crane. Keep heading left, making sure you pick up the energy cell, until you come to the lift. Descend to Sector Two. Take the security pass card and the fourth set of plutonium rods, making sure you crawl under the cranes. Return to the lift and go down to Sector Three. Your way is blocked by a crane, so go down to the computer and put the disc into the drive: The crane will now rise. Proceed, and you will find an energy cell and the new Z11 spacecraft.